GAME ARTIST SPECIALIZED IN GAME DESIGN

MY NAME IS ZHUOQIAOLIU,
GAME DESIGNER.

I specialize in game design, with a focus on level design and gameplay mechanics. Throughout my journey, I have developed several indie game demos and participated in various game jam projects, utilizing both Unreal Engine and Unity. My experience includes internships at several large game companies, where I gained valuable insights
into the game development pipeline. 
Currently, I am a senior at SVA, studying animation, and I am passionate about blending art and game design. I look forward to exploring new creative avenues in the gaming industry.

Here, you can check out what I'm working on.
I try my best to create things with ❤

✉ Contact me!

TIMELINE

From 2019 to 2024

Peak of the wind

September 2024-Present

Position: Individual Work

A 3D rendered climbing game in a 2D cartoon style, where players navigate paths and interact with NPCs to find their way to the top. Timing jumps correctly allows for smooth traversal without the challenges of drop damage or endurance, creating a relaxing, zen-like experience. The project is developed on the Unreal 5 engine.

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Singing in the Cosmos

GMTK2024 gamejam

August 2024 (4days)

Position: Level Designer/Artist/Coding

A 2D puzzle platformer where players move on a spherical planet, dynamically adjusting its size by moving left or right. The goal is to reach a target size while overcoming obstacles like spikes and enemies. The game features mechanics such as planet inversion and portals to enhance navigation and puzzle-solving.

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BioBlockers

January 2024 - April 2024

Position: Individual Work

An innovative single-player puzzle game that combines classic Sokoban mechanics with modern biological cellular behavior. The project is developed on the Unity 3D engine, designed for the Windows platform.

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Dental VR Service

October 2023

Position: Individual Work

UX/Controller Design: This VR experience is designed for individuals with dental anxiety, providing a means to distract and engage them during dental procedures. The design principle incorporates the use of a controller to navigate the environment, with the handle allowing users to adjust direction and the grip enabling them to control movement speed.

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UE5 Level Design Practice Project

August 2022

Position: Individual Work

This project involves designing and creating a scene map in Unreal Engine 5, focusing on implementing standard 3D walking simulator mechanics. The goal is to craft an immersive environment that encourages exploration and interaction.

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Resident Evil 2 Game analysis-The dynamic difficulty system

January 2021

Position: Individual Work

This document presents an analysis of the game, focusing on the dynamic difficulty system in Resident Evil 2. Utilizing two plugins, the study examines how the game calculates the dynamic difficulty score and its impact on players' control behavior.

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Detective

January 2020 - April 2020

Position:Game designer, coding

A slow-paced detective GUI game. Player need to collect and compare the information offered in the game in limited number of rounds so as to complete reasoning.

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Video Game

Peak of the wind

September 2024-Present

Solo game project.

A 3D rendered climbing action game in a 2D cartoon style, where players navigate paths and interact with NPCs to find their way to the top.

Video Game

Singing in the Cosmos

August 2024

GMTK team project

A 2D puzzle platformer where players move on a spherical planet, dynamically adjusting its size by moving left or right.

Video Game

BioBlockers

January 2024 - April 2024

Solo game project

An innovative single-player puzzle game that combines classic Sokoban mechanics with modern biological cellular behavior.

UX&VR entertament Design

Dental VR Service

October 2023- January 2024

Individual Work

This VR experience is designed for individuals with dental anxiety, providing a means to distract  them during dental procedures.

Prototype

Tourfight

August 2023

Solo game project

Embark on a strategic journey in Tourfight, an auto-battler that combines the thrill of classic board games with a dynamic travel theme.

Prototype

UE5 Level Design

August 2022

Position: Individual Work

This project involves designing and creating a scene map in Unreal Engine 5. My practise and study of 3D level design and UE5.

Game analysis doc

Game Analysis Of RE

January 2021

Individual Work

An analysis document, the study examines how the game calculates the dynamic difficulty score and its impact on players' control behavior.

Prototype

Detective

January 2020 - April 2020

Solo game project

A slow-paced detective GUI game. Player compare the information offered in the game in limited  rounds.complete reasoning.

DESIGN
SKILLS

Game Design

  • Mechanics and gameplay design
  • Level design
  • Puzzle design
  • Dialogue systems, Cinematics

UX Design

  • Prototyping
  • Detailed documentation
  • Pitching to stakeholders
  • Clear and concise visual design documentation

Game Design

  • Concept art
  • Character Animation design

technical SKILLS

Languages

  • Blueprints Visual Scripting & C++
  • Unity C# (HDRP & URP)
  • python
  • Java

Engines

  • Unreal Engine 4/5
  • Unity 3D
  • BlueJ

Software

  • Maya
  • Figma
  • Microsoft Office & Google Docs
  • Adobe Photoshop
  • Premiere & AE
  • Visual Studio
  • Eclipse
  • Motion builder
  • Substance 3D printer
  • Mari
  • Nuke
  • Mocopi
  • Speedtree