Peak of the wind

September 2024-Present

Position: Individual Work

Unreal5 | Aseprite | Adobe Photoshop

OVERVIEW

A 3D rendered climbing game in a 2D cartoon style, where players navigate paths and interact with NPCs to find their way to the top. Timing jumps correctly allows for smooth traversal without the challenges of drop damage or endurance, creating a relaxing, zen-like experience. The project is developed on the Unreal 5 engine.

Type

Indie Solo Project|video game

Game genre

Walking sim, climbing action 3d game

Position

Game Designer | Artist | Programmer

Development Period

September 2024-Present

Engine

Unreal Engine 5

Language

Blueprints Visual Scripting & C++

Itch Link (playable)

website

PROJECT DETAILS