Peak of the wind
September 2024-Present
Position: Individual Work
Unreal5 | Aseprite | Adobe Photoshop
OVERVIEW
A 3D rendered climbing game in a 2D cartoon style, where players navigate paths and interact with NPCs to find their way to the top. Timing jumps correctly allows for smooth traversal without the challenges of drop damage or endurance, creating a relaxing, zen-like experience. The project is developed on the Unreal 5 engine.
Type
Indie Solo Project|video game
Game genre
Walking sim, climbing action 3d game
Position
Game Designer | Artist | Programmer
Development Period
September 2024-Present
Language
Blueprints Visual Scripting & C++